📋 SCP-1741 — A Boat Ride
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Item #: SCP-1741

Object Class: Euclid

Author: TwistedGearsTwistedGears

Attributes: autonomous, biological, building, ectoentropic, humanoid, indestructible, sapient, sentient, spacetime, vehicle

It's an odd one, this. There's clearly more going on than what's on the surface, but what that is isn't easy to verify. The discussion, normally a great source of extra material and additional insight for these declassifications, doesn't have a lot to work with. Gears hasn't been seen on the Wiki since 2017, and wasn't exactly very active before that.

Well, let's do the best we can.

Special Containment Procedures: Area-1741 has been constructed as the primary research and containment facility for SCP-1741 and is surrounded by a three meter high fence with a 300 meter radius centered around SCP-1741-A. Civilians are to be deterred under the guise of private property, and any non-Foundation personnel found within the containment zone are to be given Class C amnestics and released.

Pretty standard containment so far.

Remote surveillance via D-17412 is to be monitored at all times the equipment on D-17412's person has power. After a Wake event, personnel are to debrief D-17412 on the current situation. Exploration goals, which can be found in file 1741-ELG, are to be given at this time.

Now this is a bit interesting. Instead of just saying "Remote surveillance via D-Class," they reference a specific D-Class. There's something called a "Wake event," after which the D-class needs to be debriefed, implying that the outside Foundation has more information about these than the D-class would.

Description: SCP-1741 is the collective designation for a series of anomalies centered around an indestructible two meter tall brick shack (designated SCP-1741-A) located on the bank of the [REDACTED] river in southern Louisiana. The door of SCP-1741-A cannot be opened. The interior of SCP-1741-A is only visible when the window is opened by the humanoid (SCP-1741-C) within. When this occurs, the second anomalous property of SCP-1741-A is revealed; volume of the interior is vastly greater than the exterior appearance of the building should allow. Visible contents of SCP-1741-A resembles an establishment colloquially referred to as a soda fountain, with the window acting as a drive-thru window despite most such establishments lacking one.

Pretty straightforward.

SCP-1741-B are several aquatic vehicles surrounding SCP-1741-A. SCP-1741-B instances are stylized as different marine animals, all in various states of disrepair. Should instances of SCP-1741-B be removed from a eighty meter radius from SCP-1741-A, a new instance of SCP-1741-B will rise from the bottom of the river.

SCP-1741-C is a male humanoid of European descent, dressed in zoot suit. SCP-1741-C possesses no visible anomalous anatomy, though it does not appear to require nourishment and does not age. SCP-1741-C will attempt to sell boat rides to anyone who approaches SCP-1741-A. An instance of SCP-1741-B will spontaneously self-repair for each human who purchases a ride, the price of which is three dollars. The newly repaired SCP-1741-B will drift to the riverbank until the customer boards.

I know this part is slow. Stay patient, it gets better.

Should a customer travel more than eighty meters from SCP-1741-A, the repaired SCP-1741-B will ram itself into another instance of SCP-1741-B and sink from the subsequent structural damage. Only one human is permitted per instance, and if more than one attempts to board, the SCP-1741-B will break apart. SCP-1741-C will not provide a refund for ships damaged in either of these ways.

I like that last line for no real reason besides that it adds a bit of humorous realism. This guy many be an indestructible anomaly, but he's still running a business, and if you break his ships, he's not refunding your money.

When a customer successfully boards, SCP-1741-B will autonomously travel down the river, disappearing from visual surveillance after approximately twenty meters of movement. Remote surveillance remains active, revealing the SCP-1741-B transports the customer to an archipelago of variable number of islands located outside of conventional space. Each island holds a designation of SCP-1741-#, and each exhibits a unique anomalous characteristic, available in the table below. The instance of SCP-1741-B will crash upon the shore of the newest island, and sink.

Ah, this is actually interesting. When you pay your toll and travel on one of these boats, it takes you to an extradimensional archipelago and strands you on one of the islands. There's some information about each of these islands in a table - let's go over them.

Island Anomalous characteristics Occupant, Year
SCP-1741-1 Spacetime anomalies are prevalent throughout SCP-1741-1. Source of Wake Events. No known occupant
SCP-1741-2 SCP-1741-2 is inhabited by a series of featureless humanoids. All humanoids are extremely violent, but do not possess excessive strength. Jean-Paul Dumas, a French soldier. 1801
SCP-1741-3 Airborne amnestics appear to be present in the atmosphere of SCP-1741-3. All fruit grown on SCP-1741-3 are apples, the consumption of which combats the amnestics. Arthur Smith, a Catholic priest. 1954.
SCP-1741-4 Majority of SCP-1741-4 is an expanded market filled with featureless humanoids selling and purchasing various goods using an unknown currency. This market is the only source of edible resources on SCP-1741-4. D-17411. 2003
SCP-1741-5 SCP-1741-5 contains a sapient anomaly that claims to be a god. The anomaly does not appear to have a physical form, only appearing as a large shadow cast independent of the sun's light. D-17412. 2003

1741-1 and Wake Events will be described in just a moment.

1741-2 is occupied by a French soldier, surrounded by faceless, violent people. It seems that his island has put him in an endless battle.

1741-3 has a Catholic priest. A fruit capable of acting as an antidote to amnestics could be called a fruit of knowledge.

1741-4 presumably is equally significant to its inhabitant, D-17411. The article doesn't really give us a backstory on D-17411, except that she's intelligent and adaptable.

1741-5 has even less direct information at this point in the article. There's a something there.

A Wake Event is a large-scale spacetime anomaly centered around the archipelago. The start of a Wake Event requires an instigator to activate a device on SCP-1741-1. A Wake Event will cause the arrangement of the islands within the archipelago to be randomized. All occupants of the archipelago are instantly returned to the instance of SCP-1741-B they arrived on, with all but the instigator of the Wake Event having lost all memory of the previous "session." All SCP-1741-B will then crash onto their respective islands.

Here we go. A Wake Event is a combination of two different effects. The first is a spacial reconstruction; the islands are relocated inside the archipelago. The second effect is a temporal one - everyone (except the instigator of the Wake Event) has their memories reset and are placed back on the island right as they began.

I think there's a lot here about the true nature of the anomaly. We have a competition between individuals that allows multiple tries until victory, and different terrain each round. I daresay this is a construction very familiar to most of you.

Let's keep going. Interview time.

Interview SCP-1741-C 01:

Interviewed: SCP-1741-C

Interviewer: Agent Cruz

Foreword: The window of SCP-1741-A opened when Agent Cruz came within twenty meters, SCP-1741-C attempted to gain his attention by yelling and waving.

<Begin Log>

SCP-1741-C: Hello there, friend! My name is Alan Pearce, and I've got a great offer for you! Can I interest you in a boat ride? Real cheap!

Agent Cruz: Maybe. I was wondering if you could answer some questions for me.

SCP-1741-C: Fire away, bud.

Agent Cruz: How long have you been operating here?

SCP-1741-C: Uh… Honestly, I couldn't say. A long time. What year is it?

Agent Cruz: You don't know the year?

SCP-1741-C: The door is locked. I cannot unlock it. And this window is way too small for me to get through.

Agent Cruz: You're trapped.

SCP-1741-C: That I am, friend.

Agent Cruz: It's 2003.

SCP-1741-C: Oh, wow. Uh… Well, I found the shack back in 1946. Dunno how long I've actually been running it.

Agent Cruz: You've been here for almost fifty years?

I'm assuming this is a typo and meant to say "sixty" years, not a clue to some part of the anomaly.

SCP-1741-C: Well, not exactly. It… I can't really get into too much detail. Confidentiality. My, uh, "employers" don't allow me to talk too much about it. I've been here a long time, alright? Too long, in my humble opinion.

Agent Cruz: Can you explain how you've managed to survive for that long?

SCP-1741-C: Eh… Lemme think, I gotta word this right or I'll catch hell for it. Somebody, a… um… I guess a potential coworker? <SCP-1741-C braces itself, and continues after two seconds> …Apparently I can say that. Said there's some timespace shenanigans going on. I don't age so long as I'm in here. Don't need to eat either, though I have all the grub I could want in here.

There's some sort of enforcing or governing force, which is able to listen to 1741-C and apply some fort of immediate punishment. It's presumably the same entity providing the anomaly.

Agent Cruz: You said you have coworkers? I don't see anyone else in the restaurant.

SCP-1741-C: "Potential" being the key word. They're, uh… still in the application process.

The other people inside the anomaly, presumably upon triggering a Wake Event, move up to whatever level 1741-C is at.

Agent Cruz: How does one apply?

SCP-1741-C: That I can't say, I know that. Um… Really, mac, if I keep jawing this much I'm gonna say something I shouldn't. Care to buy a boat ride?

Agent Cruz: How much?

SCP-1741-C: Only three dollars!

Agent Cruz: Boat ride to where? This isn't a very deep river. And all your boats are broken.

SCP-1741-C: It's a mystery! Part of the adventure. You'll see some sights, heh, I can promise you that. Hooboy, yeah, you will see some things. And don't you worry about the boats, I got that covered. So, interested?

Agent Cruz: Perhaps another time.

SCP-1741-C: I get you. The cautious type, don't want to pay for something if you don't know exactly what you're getting. Well, I'll be here if you change your mind. Tell your friends> ! Always happy to see new customers.

<End Log>

Closing Statement: Background study has revealed that Alan Pearce went missing in 1946. SCP-1741-C physically resembles Alan Pearce, though no conclusion has been made whether SCP-1741-C is truly Alan Pearce or the SCP-1741 anomaly is mimicking him.

So he was likely a baseline human before getting involved in this anomaly. In fact, there's no evidence to the contrary.

Exploration Log 01:

Foreword: After the disappearance of D-17411 and her SCP-1741-B, it was decided to attempt a second experiment using remote surveillance equipment attached to the participating D-Class.

So 17411 (1741-1?) was sent in first and disappeared. Now they're sending someone else in with equipment.

Camera activates. D-17412 is sitting in an instance of an octopus-stylized SCP-1741-B as it travels down the river at a slow pace. SCP-1741-B navigates river to avoid other instances and debris within the river. D-17412 looks to Agent Cruz, who is walking along the riverbank abreast of the boat. Agent instructs D-17412 to remain calm and to prepare for the teleportation event, and to attempt communication after said event.After twenty meters, visuals instantly change. Instance of SCP-1741-B is now in a calm ocean, heading toward an island containing a coniferous forest. A large stone tower is visible above the treetops. Other islands of the archipelago are visible, but obscured by fog. SCP-1741-B shakes as if striking something. D-17412 leans over edge of boat to confirm jagged rock formations. SCP-1741-B strikes another rock, breaching the hull. SCP-1741-B begins taking on water. D-17412 questions whether camera is waterproof. When HQ confirms the camera is waterproof, D-17412 abandons ship. D-17412 swims to the shore, consisting of a sandy beach. D-17412 watches SCP-1741-B sink before entering the forest. D-17412 continues in the direction of the stone tower.

The D-Class (1741-2) enters the area, is given a clear immediate goal, and forced to begin proceeding. This should be a scenario, in its base form if not its specific details, that is very familiar to you.

Fragments of ruins are spread across the forest floor, each piece depicting unknown runes. D-17412 enters a clearing, in the center of which is the stone tower covered in runes. Although the sun is on the opposite side of the tower, it does not cast a shadow over D-17412. D-17412 walks a circle around the tower, confirming it does not cast a shadow in any direction. D-17412 exits clearing, periodically turning to use the stone tower to maintain a sense of direction.

This seems like some sort of puzzle he's meant to solve.

Three hours after leaving the clearing, D-17412 falls to the ground. Camera vision is obscured, shouting from both D-17412 and an unknown male is heard. Camera is removed from D-17412's person. A Caucasian male centers the camera's view on his face and speaks in a French accent. "Well, hello. Yet another newcomer dressed in orange. Only this one brought toys. In order to get off the archipelago, you have to complete a test specific to your island.

Our suspicions are confirmed. He's been given a very specific task that he needs to complete to progress.

Unfortunately, your boy here already has made a series of mistakes. I suppose he didn't read his brochure." Male drops camera and departs. Blood, presumably D-17412's, can be seen pooling at the edge of the camera's vision. No further activity until the equipment runs out of power.

That's a shame. We've lost an important D-class. The same one specifically referenced at the beginning of the article. Good thing the Wake Events reverse all damage and bring him back to his starting point.

All exploration logs can be accessed by all personnel with clearance for this article; however, Exploration Logs 02-11 will be redacted from this document for the sake of brevity. These explorations were used to outline the islands' effects in the table above. During these logs, D-17412 found a brochure in his SCP-1741-B instance. This brochure encouraged readers, under the guise of being part of a tour, to visit the stone tower when the sun was directly above it.

Exploration Log 12 Excerpt

Camera activates. D-17412 is standing in the clearing, ten meters from the stone tower. A large circular shadow is being cast from the tower, shading D-17412. Although no sound is detected by the surveillance equipment, D-17412 claims to hear a voice. D-17412 repeats the word "Decalogue" several times before deactivating the camera.

Decalogue here refers to the Biblical Ten Commandments. This, along with a very Old Testament sort of God (appearing as a shadow, booming voice, identifying itself as a god, no physical form) suggests that the trial D-1741-2 is subject to is religious in nature.

Camera activates after twenty-two hours.

D-1741-2 didn't reactivate his camera this time. Someone else did.

Camera vision turns to the corpse of D-17412, who is now clothed in dark blue robes. The hand of the person wearing the camera searches the body. The person, who then identifies themselves as D-17411, removes the stone prism from D-17412's pocket. She explains she found D-17412 dead, and she is required to steal his trinket.

It seems D-1741-1 survived/was reset and has continued to progress, gaining new equipment and completing new tasks, or quests if you will.

HQ briefs D-17411 on the apparent temporal anomalies surrounding the archipelago. D-17411 acknowledges this information and then deactivates the recording equipment.

Camera activates after thirteen hours. D-17411 is standing on a plateau overlooking SCP-1741-1. It is unknown how she managed this, as attempts in previous logs were met with failure. She turns to face a pedestal, the top of which resembles a clock with a small stud in the center. She places her hand on the stud and presses.

Footage instantly changes to the perspective of D-17412 in his SCP-1741-B, approaching SCP-1741-5.

After learning enough, D-1741-1 finally achieves her primary goal and triggers a Wake Event.

Addendum: On 05/08/2005 the door of SCP-1741-A opened, and SCP-1741-C exited the building. The door shut without any further interaction. Foundation personnel captured SCP-1741-C, who did not resist. The window of SCP-1741-A then opened, revealing D-17411. The interior of SCP-1741-A now resembled a typical fast food restaurant, with various television sets displaying footage of the human occupants of the archipelago. D-17411 has been designated SCP-1741-C-2, the former -C designated SCP-1741-C-1. SCP-1741-C-2 declined explaining how it entered SCP-1741-A. It then offered to sell the questioning agent a boat ride.

What a good final line.

Aside from some minor adjustments to the interior of 1741-A to bring it in line with the more modern D-Class' experience, she's taken the old -C's place. In addition, let's notice the time difference - the earlier interview is from 2003. Assuming that it took place not more than a few months off of when D-1741-1 entered the anomaly, it took her between 17-30 months to get to this point.

So what is all this? We have all the pieces; let's assemble them.

  1. People can gain access to a cordoned off area where the only other people are fellow challengers. There are other entities, but they're faceless, serve only their functions, and aren't sapient.
  2. The challengers are given clear instructions and a straightforward path to their first goal, and are given no other options but to complete it.
  3. Death is reversible as Wake Events reset everything and send people back to their starting point.
  4. There's a sort of competition, but everyone is faced with their own unique challenges (at first.) This then proceeds to more difficult challenges that involve travelling between the islands and defeating other challengers.
  5. EITHER: Once a challenger has completed their last quest, they become the new caretaker of the area (or other areas - it's implied in the article and confirmed in the forum that there are multiple, frequent Wake Events, and yet we only have one Addendum showing the changing of the guard here.)
  6. OR: The Wake Event just moves the triggering challenger to another location to continue their quests, and the final challenge is much farther down the line than the starting area.

So. 1741? It's a video game. This whole thing is a massive video game.

Don't take trips with strangers, kids. You never know where you'll end up.

Link: SCP-1741: A Boat Ride

Written By: u/chaltak

Date Published: December 3, 2018

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